Saturday, April 21, 2012

Mobile learning


I have read chapter 3 “Using a smartphone to create digital teaching episodes as resources in adult education” and chapter 13 “Designing principle for mobile learning” for week nine task.

Chapter three provide us detail that how we as teachers can create digital narratives using smartphones which can be used as resource in our teaching and training. This task highlights the strengths and benefits of the technology and the pedagogical approaches involved in using mobile technology. The educational technology I have chosen also require to create a digital video episode for students using camtasia which can provide post learning to students before coming to class. I can use the below questions which I learn from the article for finding effectiveness of using this educational technology tool.

  • ·         What were the advantages of creating teaching episode?
  • ·         What were the disadvantages or challenges of using the devices?
  • ·         What were the most difficult aspects of creating a teaching episode?
  • ·         What were the most positive aspects of the task?
  • ·         How useful were digital videos as a tool for teaching?


My personal belief is that in future mobile learning will play an important role in education. Lot of research is going on in this field. As mentioned in the article “Designing principle for mobile learning” there are many reasons for using this as an educational technology tool. Some of them are: Students can afford it, they know how to use it and it provides them real word relevance. They can use it anywhere, anytime with anyone.  

Designing principles plays an important role for laying foundation of any educational tool. Without proper designing principles it is very difficult to use the technology for learning. I have chosen following designing principles for implementing my project. 

1. Real world relevance : Use learning in authentic contexts
2. Mobile contexts:  Use learning in contexts where learners are mobile
3. Whenever: Use learning spontaneously
4. Wherever: Use learning in non- traditional learning spaces
5. Whomsoever: Use learning both individually and collaboratively
6. Affordances: Exploit the affordances of technologies

3 comments:

  1. Hi Owais

    Your project sounds very interesting and I am intrigued to how you will employ m-learning in your situation. Th e6 design principles you mention seem to be very challenging (from my position, at least)> Do you think you'll be able to implement all of them? Or will you focus on one or two to begin with? I'm looking forward to seeing how you exploited the possibilities of m-learning and reading your posts on it.

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  2. Hi Owasis

    Your project sounds great. The idea of spontaneity and learning will be an interesting one for me to follow . Good luck

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  3. Hi Owais,

    I can't wait to see what you end up doing! With my project, I tried having students film me giving directions for the project, but what I hadn't counted on was that my explanation would last longer than the student's phone video capacity! Now that we have the iPads and iMovies, it'll be much easier the next time I try it!

    Best of luck!
    Donna

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